﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PokemonBattleOnline.Game.Host
{
    /// <summary>
    /// Condition Names
    /// </summary>
    internal enum Cs
    {
        AquaRing,
        Assurance,
        Attract,
        Belch,
        Bide,
        Confuse,
        ContinuousUse,
        Damage,
        EatenBerry,
        EjectButton,
        Embargo,
        Flinch,
        FocusEnergy,
        FSDD,
        Gem,
        IgnoreMagicCoat,
        Illusion,
        Ingrain,
        MagicCoat,
        MagicRoom,
        Magnitude,
        MagnetRise,
        MicleBerry,
        Mist,
        MultiTurn,
        NoGuard,
        ObserveWeather,
        PerishSong,
        PhysicalDamage,
        Present,
        Pursuiting,
        QuickGuard,
        SlowStart,
        SpecialDamage,
        TrickRoom,
        Unnerve,
        WideGuard,
        Wish,
        CraftyShield,
        MatBlock,
        Protect,
        SpikyShield,
        KingsShield,
        Substitute,
        Minimize,
        Stockpile,
        RULE_SLP,
        Yawn,
        Type3,
        Roost,
        WonderRoom,
        HealingWish,
        LunarDance,
        ChoiceItem,
        Torment,
        Encore,
        Imprison,
        Disable,
        HealBlock,
        Gravity,
        Taunt,
        GastroAcid,
        Transform,
        Trap,
        FairyLock,
        CantSelectWithdraw,
        LastMove,
        FlashFire,
        LightScreen,
        Reflect,
        QuickGuar,
        Rage,
        LuckyChant,
        Electrify,
        Sukin,
        IonDeluge,
        Truant,
        Hazards,
        Grudge,
        DestinyBond,
        BatonPass,
        BadlyPSN,
        LeechSeed,
        Telekinesis,
        UsedItem,
        CanAttack,
        SmackDown,
        Thief,
        MistyTerrain,
        ElectricTerrain,
        GrassyTerrain,
        Weather,
        Nightmare,
        Curse,
        Safeguard,
        Tailwind,
        WaterSport,
        MudSport,
        Antiberry,
        ParentalBond,
        Snatch,
        SkyDrop,
        MeFirst,
        BeatUp,
        Charge,
        DefenseCurl,
        Powder,
        Fusion,
        FaintTurn,
        Swamp,
        HadItem,
        Unburden,
        Endure,
        FollowMe,
        HelpingHand,
        FocusPunch,
        Round,
        NextActingPokemon,
        Quash,
        FireSea,
        Rainbow,
        Plege,
        SpWeather
    }
}
